Logic && Steel
It's WW2 and the US's relying on your logic to pilot the ENIAC powered tanks
Develop your own circuits on the world's first digital computer
Press R to restart
Didn't get much time to work on it, but I enjoyed the game even if the audience is pretty niche, so I'll further develop it if it gets enough interest :D
Intro image (University of Pennsylvania)
Tanks (Kenney)
Published | 28 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | RandomGamingDev |
Genre | Puzzle, Simulation, Strategy |
Made with | Godot |
Tags | 2D, Female Protagonist, Real-Time, Real time strategy, Top-Down |
Comments
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As a programmer, I couldn't get the hang of it: it would be easier to tinker with mechanics if you could:
I completed Level #2 by connecting both "Shoot" and "Turret Left" to "True", but I didn't bruteforce Level #3.
In Unity I'd do something like: if (Enemy-Player-Angle > Turren-Rotation) then Turret-Left else Turret-Right.
For "else", I'd need negation - there doesn't seem to be any. There is "Is Greater" comparison, but I didn't quite understand are "Lesser" and "Greater" input ports just two numbers to compare? Names "A" and "B" would be more appropriate then.
P.S. game jam wise: you spent too much attention to story
That's odd, while a lot of people found the game challenging, most of my friends and all of those who were programmers were able to pass the levels pretty easily without assistance.
As for how you completed Level #2: The NOT is what the ANTI-conditional is for and the Lesser and Greater ports for the Greater operation are just like the conditionals where if the Lesser and Greater ports properly correspond it'd be true. I don't believe putting the ports down as A & B would make it more intuitive. However, I do acknowledge that the operations in general can be unintuitive, that's what I was planning the tutorial story for, although I ran out of time at the end due to some unexpected stuff I had to take care of over the jam period. If you played around with the operations I think you likely would've found that, but it's a game jam so I understand that time-per-game is often limited.
Thanks for playing the game though :D
I hypothesized "ANTI-conditional" might be used for not, but it has two input ports, so ... I don't know.
Yeah, it's likely figure-outable, but I'd say the most important issue is that everything resets every time - this drops motivation.
I enjoyed the idea of this, but struggled with all the commands. I suspect you are just a lot cleverer than I am ! Once I got it to fire the tank that was great. Its a novel way of control. But I think this needed a bigger tutorial that perhaps you dont have time for in a game jam. If you do carry this on, id be interested to see where this goes.
Yeah, I was hoping to add that, but turns out the scope was a bit too large for the time I had (ended up having other stuff to do). I'm glad you enjoyed it though :D