Flow
A puzzle game where tiles are flowing down and you have to freeze out 4-tile chunks to stop it before it reaches the bottom by clicking the tiles to carve out a shape!
When playing, selected aka frozen streams (aka columns) get, well, frozen! So they won't flow as long as you have something selected in that column. Meaning that you can be as slow as you like selecting as long as you have the columns frozen!
The available shapes are on the shapes window and can be rotated. Every 8 line clears means going to the next level and points are (4 + lines_cleared^2) * level.
This mean's that you're awarded more for clearing more lines at once, which is also much more risky!
The source code for the game can be found here: https://github.com/RandomGamingDev/Flow
Status | Released |
Platforms | HTML5 |
Author | RandomGamingDev |
Genre | Puzzle |
Tags | 2D, Pixel Art, tetris-like |
Comments
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Once I realized I could "rotate" the shapes given to me, it all made sense!
Here's my highscore, cool game!
Nice job :D